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	<title>Comments for Uncle Alias</title>
	<link>http://cjsweb.com/unclealias</link>
	<description>A grown-up perspecitive on gaming.</description>
	<pubDate>Thu, 09 Sep 2010 05:19:10 +0000</pubDate>
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		<title>Comment on YouTube - Sega Moto Champ - 1973 Arcade Game by jeux moto</title>
		<link>http://cjsweb.com/unclealias/?p=38#comment-46</link>
		<dc:creator>jeux moto</dc:creator>
		<pubDate>Mon, 25 Jan 2010 17:44:29 +0000</pubDate>
		<guid>http://cjsweb.com/unclealias/?p=38#comment-46</guid>
		<description>Un post qui m'interesse, merci a vous !</description>
		<content:encoded><![CDATA[<p>Un post qui m&#8217;interesse, merci a vous !</p>
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		<title>Comment on YouTube - Sega Moto Champ - 1973 Arcade Game by Dommark</title>
		<link>http://cjsweb.com/unclealias/?p=38#comment-45</link>
		<dc:creator>Dommark</dc:creator>
		<pubDate>Mon, 04 Jan 2010 04:57:26 +0000</pubDate>
		<guid>http://cjsweb.com/unclealias/?p=38#comment-45</guid>
		<description>This is really cool. Thanks for sharing this.</description>
		<content:encoded><![CDATA[<p>This is really cool. Thanks for sharing this.</p>
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		<title>Comment on War Is Over.  Dragon Was Robot. by Geof</title>
		<link>http://cjsweb.com/unclealias/?p=26#comment-43</link>
		<dc:creator>Geof</dc:creator>
		<pubDate>Mon, 23 Nov 2009 13:46:41 +0000</pubDate>
		<guid>http://cjsweb.com/unclealias/?p=26#comment-43</guid>
		<description>I like long walks, especially when they are taken by people who annoy me.</description>
		<content:encoded><![CDATA[<p>I like long walks, especially when they are taken by people who annoy me.</p>
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		<title>Comment on The Fifth Estate Shames Canada by Uncle Alias &#187; Blog Archive &#187; Truth.Strangeness &#62; Fiction.Strangeness</title>
		<link>http://cjsweb.com/unclealias/?p=18#comment-20</link>
		<dc:creator>Uncle Alias &#187; Blog Archive &#187; Truth.Strangeness &#62; Fiction.Strangeness</dc:creator>
		<pubDate>Wed, 08 Apr 2009 06:06:41 +0000</pubDate>
		<guid>http://cjsweb.com/unclealias/?p=18#comment-20</guid>
		<description>[...] was posted on gampolitics.com a while ago, but I just had to compare it my mockup of what The Fifth Estate thinks game boxes should look like.  Although mine was meant to seem absurd, it really doesn&#8217;t hold a candle to this real-life [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] was posted on gampolitics.com a while ago, but I just had to compare it my mockup of what The Fifth Estate thinks game boxes should look like.  Although mine was meant to seem absurd, it really doesn&#8217;t hold a candle to this real-life [&#8230;]</p>
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		<title>Comment on Drakensang vs. Baldur&#8217;s Gate by Mr.Falcon</title>
		<link>http://cjsweb.com/unclealias/?p=14#comment-8</link>
		<dc:creator>Mr.Falcon</dc:creator>
		<pubDate>Sat, 14 Mar 2009 06:49:17 +0000</pubDate>
		<guid>http://cjsweb.com/unclealias/?p=14#comment-8</guid>
		<description>Its not silly.  People compare and contrast things separated by centuries or millenia all the time.  Calling it silly is silly.

Yes, I realise that other games have done similar things since Baldur's Gate.  I don't like them either (to the extent that I've played them).  The reason I'm making the comparison is because Drakensang is doing something DIFFERENT, ie. putting the focus on turn-based mode (thought I've been underwhelmed so far).  I mention Baldur's gate because that is the first game that made me start to hate the genre.  I'm not picking on Baldur's Gate, I'm using it as an example of what's been wrong with the whole genre for the last 15 years.

And Baldur's Gate is nothing like the Gold Box games.  Everyone moving at the same time means your moves don't always turn out the way you expect if some gets in your way.  Spells are targeted before casting, which means your targets (and allies) may be in a completely different place when the spell fires.  There's no grid, so its very difficult to gauge things like a spell's area of effect.  And you can change your armor in the middle of combat.  What's with that?  And I just don't agree with you about the path finding.  I've had too many PC's charge off in the wrong direction just because they bumped into someone else in the party for a moment.

If you don't mind those sorts of things, well then be happy!  Modern RPG's are made with people like you in mind.  They are more "realistic" in a way, I guess (especially if you imagine that the characters are brain-damaged), but its too chaotic doesn't allow for the kind of precise strategy that the gold box games did, and that frustrates me.

Thanks for the comment!</description>
		<content:encoded><![CDATA[<p>Its not silly.  People compare and contrast things separated by centuries or millenia all the time.  Calling it silly is silly.</p>
<p>Yes, I realise that other games have done similar things since Baldur&#8217;s Gate.  I don&#8217;t like them either (to the extent that I&#8217;ve played them).  The reason I&#8217;m making the comparison is because Drakensang is doing something DIFFERENT, ie. putting the focus on turn-based mode (thought I&#8217;ve been underwhelmed so far).  I mention Baldur&#8217;s gate because that is the first game that made me start to hate the genre.  I&#8217;m not picking on Baldur&#8217;s Gate, I&#8217;m using it as an example of what&#8217;s been wrong with the whole genre for the last 15 years.</p>
<p>And Baldur&#8217;s Gate is nothing like the Gold Box games.  Everyone moving at the same time means your moves don&#8217;t always turn out the way you expect if some gets in your way.  Spells are targeted before casting, which means your targets (and allies) may be in a completely different place when the spell fires.  There&#8217;s no grid, so its very difficult to gauge things like a spell&#8217;s area of effect.  And you can change your armor in the middle of combat.  What&#8217;s with that?  And I just don&#8217;t agree with you about the path finding.  I&#8217;ve had too many PC&#8217;s charge off in the wrong direction just because they bumped into someone else in the party for a moment.</p>
<p>If you don&#8217;t mind those sorts of things, well then be happy!  Modern RPG&#8217;s are made with people like you in mind.  They are more &#8220;realistic&#8221; in a way, I guess (especially if you imagine that the characters are brain-damaged), but its too chaotic doesn&#8217;t allow for the kind of precise strategy that the gold box games did, and that frustrates me.</p>
<p>Thanks for the comment!</p>
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		<title>Comment on Drakensang vs. Baldur&#8217;s Gate by The Scarlet Pimpernel</title>
		<link>http://cjsweb.com/unclealias/?p=14#comment-7</link>
		<dc:creator>The Scarlet Pimpernel</dc:creator>
		<pubDate>Sat, 14 Mar 2009 05:25:19 +0000</pubDate>
		<guid>http://cjsweb.com/unclealias/?p=14#comment-7</guid>
		<description>First, it's just silly in principle to compare and contrast two games separated by a decade of time and space. I get that they are the same genre, and have some of the same feel, but there are lots of other games that do the same in between the two. Call out The Witcher, or Knights of the Old Republic.

But ... I mean the Infinity Engine was a lot of things, poor pathfinding was not a noticeable flaw. Really, all it did was take the gold box game and sped the time scale up so that you could watch it interactively and it mostly made sense.

...

It some places it is still a cornerstone of PC RPG design, on that reason alone its hard to take this very seriously.</description>
		<content:encoded><![CDATA[<p>First, it&#8217;s just silly in principle to compare and contrast two games separated by a decade of time and space. I get that they are the same genre, and have some of the same feel, but there are lots of other games that do the same in between the two. Call out The Witcher, or Knights of the Old Republic.</p>
<p>But &#8230; I mean the Infinity Engine was a lot of things, poor pathfinding was not a noticeable flaw. Really, all it did was take the gold box game and sped the time scale up so that you could watch it interactively and it mostly made sense.</p>
<p>&#8230;</p>
<p>It some places it is still a cornerstone of PC RPG design, on that reason alone its hard to take this very seriously.</p>
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		<title>Comment on The Fifth Estate Shames Canada by Mr.Falcon</title>
		<link>http://cjsweb.com/unclealias/?p=18#comment-6</link>
		<dc:creator>Mr.Falcon</dc:creator>
		<pubDate>Fri, 13 Mar 2009 06:52:54 +0000</pubDate>
		<guid>http://cjsweb.com/unclealias/?p=18#comment-6</guid>
		<description>ESRB descriptors are more descriptive than that.  They distinguish between realistic and fantasy violence and include words like "gore" where appropriate.  I parents still don't understand, they could find out from the ESRB displays that stores usually have at the POS, or from the Internet, or simply by asking the staff.  As I pointed out, these same parents don't seem to have a problem understanding the far inferior MPAA ratings.

I totally disagree that this episode educated parents about ESRB labels.  I don't think they even showed what an ESRB label looks like.  The only information they conveyed about the labels was that, in their opinion, they aren't good enough.  I don't think that motivates parents to seek out more info.

The Fifth Estate could have given parents a comprehensive lesson about ESRB labels in about 10 minutes, and they would have if they cared one iota about educating parents.  They didn't even give a link to more info on the web.

Thanks for the comment, though!</description>
		<content:encoded><![CDATA[<p>ESRB descriptors are more descriptive than that.  They distinguish between realistic and fantasy violence and include words like &#8220;gore&#8221; where appropriate.  I parents still don&#8217;t understand, they could find out from the ESRB displays that stores usually have at the POS, or from the Internet, or simply by asking the staff.  As I pointed out, these same parents don&#8217;t seem to have a problem understanding the far inferior MPAA ratings.</p>
<p>I totally disagree that this episode educated parents about ESRB labels.  I don&#8217;t think they even showed what an ESRB label looks like.  The only information they conveyed about the labels was that, in their opinion, they aren&#8217;t good enough.  I don&#8217;t think that motivates parents to seek out more info.</p>
<p>The Fifth Estate could have given parents a comprehensive lesson about ESRB labels in about 10 minutes, and they would have if they cared one iota about educating parents.  They didn&#8217;t even give a link to more info on the web.</p>
<p>Thanks for the comment, though!</p>
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		<title>Comment on The Fifth Estate Shames Canada by George</title>
		<link>http://cjsweb.com/unclealias/?p=18#comment-5</link>
		<dc:creator>George</dc:creator>
		<pubDate>Tue, 10 Mar 2009 19:41:26 +0000</pubDate>
		<guid>http://cjsweb.com/unclealias/?p=18#comment-5</guid>
		<description>While I agree that the report was sensationalized, I'm not so sure the result was all as bad as you suggest (and I work in the video game business).  Fact number one is that parents know very little about video game ratings.  You and I know what "M" represents, but just how does a parent really find out what this really means?  It says "Mature" - what exactly is "mature" after all?  A lot of young people act mature - a lot of older people act immature.  It also says "17+" (in relatively small type), and some general comments like "Violence" and "Blood and Gore".  Well, that could describe an episode of "Itchy &#38; Scratchy" on the Simpsons as well.

The pic you posted at the top of this article as a joke explains to parents what the M means, but without the red banner where does a parent, not exposed to gaming, really get this info from?  Video games don't even use the same letter indicators as movies, a system that at least has wider awareness.

The point about educating parents about game ratings is a real point, and one that should be discussed.  In that respect, the Fifth Estate episode did just that - informed a lot of parents about game ratings, info that they were not aware of.</description>
		<content:encoded><![CDATA[<p>While I agree that the report was sensationalized, I&#8217;m not so sure the result was all as bad as you suggest (and I work in the video game business).  Fact number one is that parents know very little about video game ratings.  You and I know what &#8220;M&#8221; represents, but just how does a parent really find out what this really means?  It says &#8220;Mature&#8221; - what exactly is &#8220;mature&#8221; after all?  A lot of young people act mature - a lot of older people act immature.  It also says &#8220;17+&#8221; (in relatively small type), and some general comments like &#8220;Violence&#8221; and &#8220;Blood and Gore&#8221;.  Well, that could describe an episode of &#8220;Itchy &amp; Scratchy&#8221; on the Simpsons as well.</p>
<p>The pic you posted at the top of this article as a joke explains to parents what the M means, but without the red banner where does a parent, not exposed to gaming, really get this info from?  Video games don&#8217;t even use the same letter indicators as movies, a system that at least has wider awareness.</p>
<p>The point about educating parents about game ratings is a real point, and one that should be discussed.  In that respect, the Fifth Estate episode did just that - informed a lot of parents about game ratings, info that they were not aware of.</p>
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		<title>Comment on Lessons of San Andreas, Part 1 (June 26, 2005) by Uncle Alias &#187; Blog Archive &#187; Lessons of San Andreas, Part 2</title>
		<link>http://cjsweb.com/unclealias/?p=4#comment-3</link>
		<dc:creator>Uncle Alias &#187; Blog Archive &#187; Lessons of San Andreas, Part 2</dc:creator>
		<pubDate>Thu, 12 Feb 2009 06:45:54 +0000</pubDate>
		<guid>http://cjsweb.com/unclealias/?p=4#comment-3</guid>
		<description>[...] About       &#171; Lessons of San Andreas, Part 1 (June 26, 2005) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] About       &laquo; Lessons of San Andreas, Part 1 (June 26, 2005) [&#8230;]</p>
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